Synergies
Races (species) and classes. Effects need N different pieces of that type on the board and stack.
Aqir (2/4)
Species Trait: Infection
Active when there are at least (N) different Aqir chess pieces on the chessboard. (Multiple effects stack)
(2) Aqirs: Grants all non-Aqir allies: Upon death, if there is any Infected friendly piece of the same name on the chessboard, immediately hatches a random Aqir piece.
(4) Aqirs: Rank 1 effect now also applies to all friendly Aqir pieces , and will hatch a random higher-level Aqir piece.
Assassin (3/6/9)
The first movement of Assassin pieces in each round causes Assassins to leap over to the back of the enemy lineup. The first blow after Backstab Leap is always a critical strike with a random bonus damage amplifier.
Class Perk: Coup de Grace
Active when you have at least (N) different Assassin pieces on board. (Multiple effects stack)
(3) Assassins: All friendly assassins have 15% chance to critical hit for 250% damage.
(6) Assassins: All assassins have 15% chance to critical hit for 400% damage.
(9) Assassins: All assassins refresh a Backstab Leap move after killing an enemy or a certain duration. This Backstab Leap always deals the maximum possible critical damage.
Spirit Breaker, Faceless Void, Slark, Viper, Sand King, Riki, Kez, Phantom Assassin, Pangolier, Magnus, Templar Assassin, Morphling, Queen of Pain, Nyx Assassin, Ember Spirit
Beast (2/4/6)
Species Trait: Power of the Wild
Active when you have at least (N) different Beast pieces on board. (Multiple effects stack)
(2) Beasts: All allies have +10% attack damage, including summoned units.
(4) Beasts: All allies have +25% attack damage, including summoned units.
(6) Beasts: Attacks from all allies increase physical damage taken by the target by 10%. This effect stacks up to a maximum of 10 and can be applied by friendly summoned units.
Tusk, Enchantress, Hoodwink, Lycan, Venomancer, Lone Druid, Pangolier, Monkey King, Primal Beast
Centaur (2/4)
SPECIES TRAIT: Stampede
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack).
(2)Centaurs: All friendly Centaurs gain the effect: when starting a battle, immediately charge to the target grid with the most enemy pieces around, and stun the enemy pieces on the path.
(4)Centaurs: Every move of all melee-friendly pieces is a Stampede.
Demon (1)
SPECIES TRAIT: Fel Power
Active when you control only 1 type of Demon on the chessboard.
(1) Demon: Normal attack damage caused by allied demon chess pieces is settled as pure damage. Fel Powers damage is increased by 15%,with a maximum stack count of 7.
Shadow Demon, Chaos Knight, Grimstroke, Shadow Fiend, Terrorblade, Doom, Lion, Queen of Pain, Sven, Abyssal Underlord, Chaos Knight ♠ Hellfire
Demon Hunter (2/4)
Counts as a different enemy Demon type.
CLASS PERK: Shuttered Soul
Active when you have at least (N) different Demon Hunter pieces on board. (Multiple effects stack)
(2) Demon Hunters: All friendly demons are considered the same type.
(4) Demon Hunters: All damage dealt is settled as Pure Damage.
Draenei (2/4)
SPECIES TRAIT: Blessing of the Naaru
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(2) Draeneis: All friendly Draenei gain the effect: Every 4 seconds, steal 50+2% max health from the nearest enemy chess piece to heal themselves.
(4) Draeneis: All friendly pieces gain effects: Whenever a cumulative total of more than 100 points of healing is taken it is split (cumulative healing) points of pure damage among the surrounding enemies.
Dragon (3/5)
Species Trait: Attunement
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack).
(3) Dragons: All friendly Dragons have an initial mana value of 100.
(5) Dragons: All allies have an initial mana value of 100.
Puck, Viper, Dragon Knight, Jakiro, Winter Wyvern, Ogre Twin Head Mage Dragon ♠
Druid (2/4/6)
Druid pieces will not be destroyed on a ★★★ piece combined.
CLASS PERK: Synergy
Active when you have at least (N) different pieces of this class on board. (Multiple effects stack)
(2) Druids: Two identical Druid★ can promote to a Druid★★.
(4) Druids: Two identical Druid★★ can promote to a Druid★★★.
(6) Druids: Two identical Druid★★★ can promote to the great Altar of Spirits♥♥♥, and gain several(equal to the level of Druid★★★) stack of Altar Power, and destroy all Druid pieces in the chess pool.
Enchantress, Furion, Treant Protector, Elder Titan, Lone Druid, Leshrac
Dwarf (2)
Species Trait: Take Aim
Active when you have at least (N) different Dwarf pieces on board. (Multiple effects stack)
(2) Dwarves: All dwarves’ attack range +200, physical damage deals 15% increased damage for every 1 square away from the target.
Elemental (2/4/6)
Elemental Essence
Active when you have at least (N) different Element pieces on board. (Multiple effects stack)
(2) Elements: All friendly elementals have +15% chance to turn melee aggressors into stone for 3 sec.
(4) Elements: All allies have +15% chance to turn melee and ranged aggressors into stone for 4 sec.
(6) Elements: Aggressors are stoned for 1 sec longer and take +100% damage.
Elf (3/6/9)
Species Trait: Evasion
Active when you have at least (N) different Elf pieces on board. (Multiple effects stack)
(3) Elves: All friendly elves have +25% evasion.
(6) Elves: All friendly elves have +40% evasion.
(9) Elves: Friendly elves gain the effect: Dodging any attack will conceal itself for 1 second and create a mirrored attack from the attacker, targeting the enemy.
Dark Willow, Mirana, Luna, Windranger, Furion, Puck, Treant Protector, Marci, Anti-mage, Phantom Assassin, Templar Assassin, Morphling, Invoker, Io
Goblin (3/6)
Species Perk: Nanobots
Active when you have at least (N) different goblin pieces on board. (Multiple effects stack)
(3)Goblins: Grants a random melee ally +10 armour and +20 health regeneration.
(6)Goblins: Grants all allies+10 armor and +20 health regeneration.
Clockwerk, Tinker, Bounty Hunter, Timbersaw, Alchemist, Snapfire, Techies
God (2/4/6)
SPECIES TRAIT: Overweening superiority
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(2)Gods: All allies get the effect: skill cooldown time -40%.
(4)Gods: All allies get the effect: skill cooldown time -40%.
(6) Gods: All allies get the effect: Using skills that consume mana will reduce the current remaining cooldown time of active abilities and items by 60%.
Harpy (2/4)
Species Trait: Windfury
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack).
(2) Harpies: All allies gain the effect - Targeted spells +1 additional targets.
(4) Harpies: All allies gain the effect - Targeted spells +1 additional targets.
Human (3/6)
Species Perk: Spark of Mind
Active when you have at least (N) different human pieces on board. (Multiple effects stack)
(3) Humans: Gain 2 experience points at the start of each round.
(6) Humans: Gain (Courier Level - 2) points of experience points at the start of each round if you won your last home battle.
Crystal Maiden, Lina, Lycan, Legion Commander, Dragon Knight, Keeper of the Light, Kunkka, Omniknight
Hunter (3/6/9)
Hunter pieces always focus on attacking the lowest health enemy within attack range.
Class Perk: Aimed Shot
Active when you have at least (N) different Hunter pieces on board. (Multiple effects stack)
(3) Hunters: Every attack of all ally hunters has a 50% chance to perform a precise shot, penetrates evasion and -5 armor, lasts for 5 seconds.
(6) Hunters: Every attack of all ally hunters has a 80% chance to perform a precise shot, penetrates evasion and -8 armor, lasts for 8 seconds.
(9) Hunters: Every precise shot will knock back the victim for 1 grid on hit and perform an extra attack.
Mirana, Hoodwink, Bounty Hunter, Windranger, Beastmaster, Sniper, Lycan, Medusa, Broodmother, Tidehunter, Clinkz, Muerta, Drow Ranger
Knight (2/4/6)
Knight pieces who have nearby allies will gain a Divine Protection shield immediately.
Class Perk: Divine Protection
Active when you have at least (N) different Knight pieces on board. (Multiple effects stack)
(2) Knights: All friendly knights have a 25% chance to procure a shield every 3 seconds in combat for 3 seconds.
(4) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat.
(6) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat. Procing a shield instantly heals for 500.
Luna, Chaos Knight, Batrider, Legion Commander, Dawnbreaker, Dragon Knight, Snapfire, Omniknight, Abaddon, Chaos Knight ♠ Hellfire
Kobold (2/4)
SPECIES TRAIT: Divided we stand
Active when you have at least (N) different Kobold pieces on board. (Multiple effects stack)
(2) Kobolds: Each two paired ally pieces on board will summon a replica when battle starts.
(4) Kobolds: Every unpaired Kobold piece will reshape itself into a non-Kobold ally of the same rank before battle starts.
Mage (3/6/9)
For every standing friendly Mage on the chessboard, Mage pieces receive +10% bonus mana restoration, up to a maximum of 60%.
Class Perk: Magical Vulnerability
Active when you have at least (N) different mage pieces on board. (Multiple effects stack)
(3) Mages: All enemies suffer -30% magic resistance.
(6) Mages: All enemies suffer -35% magic resistance.
(9) Mages: All enemies are cursed with frost incantation, which freezes them upon receiving magical damage. Lasts longer for more increased damage taken.
Crystal Maiden, Ancient Apparition, Skywrath Mage, Lina, Puck, Ogre Magi, Phoenix, Keeper of the Light, Jakiro, Zeus, Invoker, Winter Wyvern, Lich, Storm Spirit, Ogre Twin Head Mage Dragon ♠
Mech (3/6)
Inventors arm themselves with the latest technology that allows them to receive +50% healing from other sources.
Class Perk: Heart of the Machine
Active when you have at least (N) different Inventor pieces on board. (Multiple effects stack)
(3) Inventors: Summon an AWESOME Invention after winning a home battle last round with at least 1 friendly Inventor who survived.
(6) Inventors: Heart of the Machine now summons a Golden AWESOME Invention.
Monk (2/4/6)
Class Perk: Drunken Stagger
Active when you have at least (N) different Monk pieces on board. (Multiple effects stack)
(2) Monks: All friendly melee pieces have a chance on dealing damage to instantly eliminate an enemy below 20% health (lower health = higher chance).
(4) Monks: All friendly Monks have a chance on dealing damage to cut the current health of an enemy above 40% health in half.
(6) Monks: When a Monk eliminates an enemy with Drunken Stagger, it heals for the health the victim had left.
Brewmaster, Largo, Marci, Monkey King, Void Spirit, Brewmaster ♠ Stout
Naga (2/4/6)
Species Trait: Scale Armor
Active when you have at least (N) different Naga pieces on board. (Multiple effects stack)
(2) Naga: Grants allies 15% magic resistance.
(4) Naga: Grants allies 35% magic resistance.
(6) Naga: When taking non-pure damage, reflect 1.5 times the magical resistance.
Faceless (2)
Species Trait: Whisper of Darkness
Active when you have at least (N) different Faceless pieces on board. (Multiple effects stack)
(2) Facelesses: If you have no other active synergies except Whisper of Darkness, all friendly chess pieces are immune to all negative effects during combat.
Ogre (2)
SPECIES TRAIT: Iron Fist
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(2) Ogres: Each ogre can eat up allies nearby (A cross of 4 grids) whose level is lower than itself and gains their 60% HP and Damage. Deals extra damage to enemys courier equals to the sum of all its victims when winning an away-home battle.
Orc (2/4/6)
SPECIES TRAIT: Battle Hardened
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(2) Orcs: All allies have +100 Health.
(4) Orcs: All allies have +400 Health.
(6) Orcs: All allies have +10x(Courier health lost) Health.
Axe, Blood Seeker, Beastmaster, Juggernaut, Chen, Warlock, Disruptor
Pandaren (1/2)
SPECIES TRAIT: Hospitality
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(1) Pandaren: Have a chance to invite a random un-emerged chess piece of the same species with a chess piece on the board from the chess piece pool to join the team at the beginning of the round.
(2) Pandaren: Each Pandaren chess piece on board has a chance to invite a piece of the same name with it.
Brewmaster, Ember Spirit, Storm Spirit, Earth Spirit, Void Spirit, Brewmaster ♠ Stout
Priest (2/4)
Priest Pieces are determined, and cannot be mind controlled.
Class Perk: Salvation
Active when you have at least (N) different Priest pieces on board. (Multiple effects stack)
(2) Priests: Get a Tango when defeated in a home battle with courier health lost if your pieces on board are less than your max pieces capacity.
(4) Priest: Every Priest piece will Mind Control an enemy whose level equals to or less than itself if your pieces on board are less than your max pieces capacity. (Max control count = Your capacity - Your pieces on board)
Satyr (2)
SPECIES TRAIT: Fear
Active when you have at least (N) different pieces on board. (Multiple effects stack.)
(2) Satyr: Allied Satyr chess pieces gain the effect: If there is more than 1 enemy nearby, they cause those enemies to lose control due to fear.
Shaman (3/6)
Shaman pieces spend 25% less mana when casting spells.
Class Perk: Hex
Active when you have at least (N) different Shaman pieces on board. (Multiple effects stack)
(3)All friendly Shaman chess pieces gain the effect: Transform into a random chess piece of +2 levels after casting an active skill or using an active item.
(6)Shaman: Equipped items carried by transformed chess pieces will also transform into random items of +2 levels.
Shadow Shaman, Blood Seeker, Razor, Earthshaker, Arc Warden, Disruptor, Earth Spirit, Shadow Shaman ♠ Gemforged
Tauren (2/4)
SPECIES TRAIT: Totem of the Clan
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(2) Taurens: Summons a Taunt Totem at the start of the battle.
(4) Taurens: Summons a Woodpecker Totem and a Horn Totem at the start of the battle.
Troll (2/4/6)
SPECIES TRAIT: Voodoo Frenzy
Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)
(2) Trolls: Increases the attack speed of all allies by 20.
(4) Trolls: Increases the attack speed of all allies by 50.
(6) Trolls: All allies gain +20 attack speed for each successful attack. Maximum 7 stacks.
Dazzle, Shadow Shaman, Witch Doctor, Batrider, Huskar, Troll Warlord, Shadow Shaman ♠ Gemforged
Undead (3/6/9)
Species Trait: Plague
Active when you have at least (N) different Undead pieces on board. (Multiple effects stack)
(3) Undeads: All non-undead pieces of both sides in the battle gain the plague effect: maximum health -10%.
(6) Undeads: All non-undead pieces of both sides in the battle gain the plague effect: maximum health -30%.
(9) Undeads: All plague-infected pieces lose 5% max health per 2.5 secs (no less than 5%).
Winter Wyvern, Clinkz, Abaddon, Vengeful Spirit, Muerta, Lifestealer, Pudge, Undying, Drow Ranger, Lich, Nyx Assassin, Death Prophet, Wraith King, Spectres, Necrophos
Warlock (2/4/6)
Warlock pieces convert 25% of their health into 50% mana when a battle starts.
Class Perk: Soul Leech
Active when you have at least (N) different Warlock pieces on board. (Multiple effects stack)
(2) Warlocks: All allies have +5% lifesteal from all damage dealt.
(4) Warlocks: All allies have +20% lifesteal from all damage dealt.
(6) Warlocks: All ally warlocks steal a max health of 0.5x damage on every attack.
Bane, Witch Doctor, DarkSeer, Enigma, Venomancer, Shadow Fiend, Alchemist, Warlock, Abyssal Underlord, Lifestealer, Death Prophet, Necrophos
Warrior (3/6/9)
Warriors have a double bonus from Fortified Armor while below 50% health.
Class Perk: Fortified Armor
Active when you have at least (N) different Warrior pieces on board. (Multiple effects stack)
(3) Warriors: All friendly warriors have +3 armour.
(6) Warriors: All friendly warriors have +12 armour.
(9) Warriors: Reflect pure damage equivalent to (1.5x current armour) when taking physical and magical damage.
Tusk, Axe, Mars, Juggernaut, Tiny, Centaur Warrunner, Slardar, Huskar, Doom, Kunkka, Troll Warlord, Primal Beast, Sven, Pudge, Wraith King
Wizard (2/3)
Wizard chess pieces are never considered priority targets by enemies.
Class Perk: Something from Nothing
Active when you have at least (N) different Wizard pieces on board. (Multiple effects stack)
(2) Wizards: During the combat round, reduce the required number of chess pieces for the activation of race/class skills by 1, if there are (4) or more chess pieces needed.
(3) Wizards: If you trigger the unique non-Wizard race/class skill during the combat round, unlock all of its layers.