How to Play — Gold & XP
A round-by-round plan: what to buy, when to level, how much gold to keep. Numbers come from the game code; the plan is a recommended standard curve.
Gold each round
- Base income: Rounds 1–2: 1, 3–4: 2, 5–6: 3, then 4 gold per round
- Interest: +1 gold per 10 gold held, max +4 (at 40 gold)
- Win / loss streak: 2–4 in a row: +1, 5–9: +2, 10+: +3
- Talents: Reaper: +1 on away wins · Penance: +1 on home losses
Costs
- Reroll the shop: gold
- Buy XP: gold = XP
- Free XP: + XP every round (from round 2)
- Selling a piece: Refunds its cost
Every match is different
- Only … of the … legendary (5-cost) pieces are in each match. … are revealed at the start; the rest appear when someone recruits one for the first time — that player gets a gold reward.
- Only … of the … relics can drop in each match.
- Ringmaster gets 3 random class synergies each match.