Wild Pack Summoners
Beast 6 + Hunter 3 + Druid 2: +35% damage for every bear, wolf and treant.
Beast damage bonuses apply to summoned units too. Lycan's wolves, Lone Druid's bear, Beastmaster's companions, Furion's treants and Venomancer's wards all get +35% damage, and Beast 6 makes every hit amplify physical damage taken by 10% (up to 10 stacks). Bullwhip doubles summon attack speed and duration.
Final board
- Tusk (1)
- Primal Beast (5)
- Monkey King (4)
- Pangolier (4)
- Lycan (3)
- Lone Druid (4)
- Beastmaster (2)
- Venomancer (3)
- Hoodwink (1)
- Furion (2)
Core items
- Bullwhip
- Daedalus
- Giants Ring
- Lucky Pendant
How to play
- Tusk, Enchantress, Hoodwink and Beastmaster give Beast 2-4 and Hunter early.
- Lycan + Venomancer + Lone Druid fill the board with summons by level 7.
- Monkey King is the 4-cost carry; Pangolier and Primal Beast finish Beast 6.
- Furion keeps Druid 2 with Lone Druid, so both upgrade with only two copies.
- Lucky Pendant on Hoodwink: Acorn Shot already forces 100% synergy procs.
Strengths
- Summons absorb enemy spells and crowd the board.
Weaknesses
- Ringmaster's Spotlight and Hand of Midas delete summons.