Dragon Rush
Dragon 5 (with Minotaur Horn) = every ally starts the fight at full mana.
Puck, Viper, Dragon Knight and Jakiro give Dragon 3 (dragons start full). A Minotaur Horn makes a 5th Dragon, and then the whole board opens with Ravage, Midnight Pulse, Thundergod's Wrath and Laguna Blade at second zero. On top of that 6 Mages strip enemy magic resistance.
Final board
- Tidehunter (5)
- Dragon Knight (4)
- Viper (3)
- Enigma (3)
- Puck (2)
- Zeus (5)
- Jakiro (5)
- Lina (2)
- Crystal Maiden (1)
- Keeper of the Light (4)
Core items
- Minotaur Horn
- Aghanims Scepter
- Kaya
- Black King Bar
How to play
- Play a Mage opener (Crystal Maiden, Lina, Puck).
- Viper and Dragon Knight complete Dragon 3 around level 6; dragons now cast instantly.
- Save Tier 4 loot for Minotaur Horn and put it on Tidehunter or Enigma.
- Add Zeus and Jakiro at 8-9 for Mage 6.
- Keep the instant-cast tanks in the middle so Ravage and Midnight Pulse catch the most enemies.
Strengths
- Wins the first 2 seconds of every fight.
Weaknesses
- Needs a specific T4 item; weak if Horn never drops.